I just don’t get Two-Brush blending

Front view. Nomad Alguacil with HMG for Infinity the Game by Corvus Belli. Painting by Tyler Provick.

Back view. Nomad Alguacil with HMG for Infinity the Game by Corvus Belli. Painting by Tyler Provick. Front and back view. Nomad Alguacil with HMG for Infinity the Game by Corvus Belli. Painting by Tyler Provick.

As much as I love learning new painting techniques I must admit that I just don’t get Two-Brush Blending. I tried it once beforehand struggled. I thought I may try it again. My plan was to apply a shade and highlight, then go back in with the mid tone and use Two-Brush Blending to smooth the transition. No matter what I did the second brush always pulled throwing away without feathering it out at all.

While I’m going to keep my mind open I don’t think Two-Brush Blending is a style I like. I don’t find I have much control over where the blend will end up. I’d rather use thin glazes to create my blends. For this miniature I’ve been trying to keep with a simple shade-mid-highlight scheme although I usually can’t resist mixing a little of my mid with my highlight or shade and creating a little transition.

After the last picture I decided to drag out a couple of lights to get a decent picture. Makes it much easier to see what is painted and what was just a helpful overhead light.

It reminds me of some research I’m doing for an upcoming project. The original appeared in a movie and I was studying pictures of the model they shot the movie with. There’s no highlighting or shading like we expect to see. Not even a wash and drybrush to “bring out the details.” Instead, the details were brought out with the lighting used during filming. It makes the original look flat and toy-like when shot with on-camera flash though.

The only thing that’s left on this miniature are the guns, the clips in her hair and the light on her right wrist. After that I will have to figure out how I’m going to base her and I can start on the next miniature.

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Great News for the War of 1812 Project

Don’t worry, I am still painting my Infinity miniatures and will finish them before starting anything new. I also have a mystery project that will appear under my Christmas tree which will take up a lot of time. Even then, I want to make a good start into a 6 or 10mm version of my 1812 project to get something playable quickly. However, when it is time to once again paint 28mm 1812 figures I am pleased to see that someone is making high quality figures for the Americans.

This has been a worry niggling in the back of my head. There are few choices for 28mm Americans in the War of 1812. The ones I had seen, from Knuckleduster, did not look very good to me. Perhaps I’m spoiled by Victrix. I had thought of converting based on a misguided belief that, being based on a French uniform I could make some changes to Napoleonic French miniatures.

So, you can understand my excitement when I noticed an announcement on The Miniatures Page for some new 1812 figures by Brigade Games. Looking at their website they look like quality figures, and from a review of other figures in their Napoleonic Era lines it looks like they match Victrix for size. They don’t have a huge selection right now. Fortunately I’m not going to be buying any right now. With luck the range will grow until I can fill out my whole force with them.

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Having Trouble Letting Go

Nomad Alguacil with HMG for the game Infinity by Corvus Belli. WIP painted by Tyler Provick

Nomad Alguacil with HMG for the game Infinity by Corvus Belli. WIP painted by Tyler Provick

Despite my best intentions I am having trouble letting go of painting my Infinity miniatures to the best of my ability. I am doing it, but it hurts.

I watched the first have of Lord of the Rings: Fellowship of the Ring with my wife this evening. We’re re-watching the series in anticipation of The Hobbit. Watching Sir Ian McKellen’s performance makes me realize that he really understood his character.

Anywho, the point is that Bilbo’s reluctance to give up the ring reminded me of my reluctance to give up my dream of being “The Greatest Painter Ever.” Even though I wanted to paint the rest of my army quickly there was still a part of my brain that wanted everything to look great.

There is progress, though I haven’t had the energy to sit down for a long painting session. Yesterday I quickly painted the skin and today I painted the lighter red. Painting the basecoats on the whole miniature has really helped me. It’s like sketching a picture and then inking it afterwards. The grunt-work has been done and now it’s just time to play with colour and light.

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New Nomad Mini Started

I have decided to start painting a different miniature for my Infinity Nomad army. That Zond Remote really killed my painting and I’m going to give it a rest. Meanwhile I will put my good plans into action and start painting another miniature for the army; an Alguacil with HMG.

Infinity Nomad Alguacil with HMG, miniature by Corvus Belli. WIP painted by Tyler Provick.

Infinity Nomad Alguacil with HMG, miniature by Corvus Belli. WIP painted by Tyler Provick.

As you can see I am making some good progress. I have blocked in all the base colours. I work quickly because this paint will likely be completely covered. The idea is to lay out the scheme before I start all the shading an highlighting. Of the many reasons to do this my favourite is that it reduces the chance that I’ll miss a section of colour. I find it frustrating when I’ve worked hard to complete all the red, only to realize that I’ve missed a section and have to try to remix and area.

The technique I’m planning to use is new to me and is something I’m developing just for this model. I’m going to wash the miniature with a number of colours to create some dark lining, then block in highlights and shades. I will then use a two-brush blending technique to soften the transitions. We’ll see how it works.

After this miniature is painted I will have four more miniatures to paint, including the Reaktion Zond I’ve already started. This will give me 200 points painted at which point I will venture out to the local store to try to get some games. I really don’t want to plan any further expansion until I’ve become more experienced with the game.

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I have two speeds

I’ve really missed writing for this blog and I want to get back to it. It’s the season for a handful of new exciting videogames and my wife has had no problem enabling my addiction. This, and some painting frustration, has caused my miniature hobby and website to feel abandoned.

Infinity Nomad Zero by Corvus Belli. Painted by Tyler Provick

He looks good, but he took forever to paint.
Infinity Nomad Zero by Corvus Belli. Painted by Tyler Provick

The main problem is that I really bit off more than I could chew when painting my Infinity miniatures. My intention was to paint to a high wargaming standard; one which averages three figures painted a week. At 10 figures total it would take less than a month to paint my whole army. Meanwhile it’s been just over a year since I started and I only have three miniatures finished. Part of the problem is that I wanted to equal or exceed the quality of the studio paint job. I’ve gone all-in on painting and while I’ve stretched myself as a painter and am happy with some of the results I’ve achieved it’s taking way too long to paint these miniatures.

Have Two Speeds

Which brings me to the subject of today’s post. I like to play with painted armies, and I like to paint the very best I can. Moreso, if I see someone who paints better than me I become competitive and strive to equal their work. This has brought me to my current predicament and is something I imagine vexes other wargamers as well.

Incorporated Militia of Upper Canada, War of 1812. Victrix Miniatures painted by Tyler Provick

I wouldn’t be emberassed to have an Infinity army painted to this standard.
Incorporated Militia of Upper Canada, War of 1812. Victrix Miniatures painted by Tyler Provick

I am capable of an acceptably fast wargame standard which I consider to be of good quality. I am also capable, though not consistently or on demand, of painting to a very high quality. The challenge is to know when to use which. I am frustrated that I’ve spent so long on my Infinity miniatures while other projects languish because I tried to paint my wargame figures like display figures.

What I should have done is to get an Infinity army painted using my army painting style. From there I could have picked any miniature to paint to my high standard for the pure enjoyment of painting. I would have had no stress; with a fully painted army I could take as much time as I wanted.

Once I finish my current Zond Remote I will revert to an combination of my current technique and my quicker army painting technique. I hope this will let me finish up my army quickly without making the difference in styles too strong.

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I Wanted to Paint Today

Nomad Zond Remote for the game Infinity by Corvus Belli. Painted by Tyler Provick

Nomad Zond Remote for the game Infinity by Corvus Belli. Painted by Tyler Provick

It sure is a nice feeling when you want to paint your miniatures, instead of just feeling like you want to get them painted. I’ve dialed back my attempts at perfection on the blending of the Infinity Zond Remote in favour of creating a decent paintjob and moving on to the next miniature. I really need to remember to keep my best quality work for display pieces.

On the main body all that remains is the orange areas, the tires and any lights I decide to paint. I still have some dark purple, as well as orange and beige, areas on the gun and antenna to finish and then it’s on to basing. When this miniature is finished I’ll only have four left to paint for my 200 point army.

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Painting a Zond Remote Episode III

Somehow I managed to forget to post about the latest episode of my Painting an Infinity Zond Remote video series. Although I’ve taken a long break from the series I did film and upload a third episode to Youtube. I am undecided about whether to continue the series as only being able to work on the model as part of a video has kept me from painting anything. Perhaps the next videos I will make will be for a model that isn’t a part of my army and I will paint other stuff when I’m not making a video so as not to completely stall my painting.

Unfortunately I over-exposed the video but hopefully it’s still useful. Please give feedback and share these videos. At less than 200 views each it doesn’t seem worthwhile to continue.

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I’m still painting

Zond Remote for Infinity by Corvus Belli. Wip painting by Tyler Provick.

Zond Remote for Infinity by Corvus Belli. Wip painting by Tyler Provick.

I’m still alive and painting. I tried blocking in the remaining colours on my Zond Remote and it has encouraged me to continue painting. I think this is something I will continue to do with future miniatures.

I am not fully back to full speed as both Xbox games and Go are still taking up a large portion of time. However the more I paint on this miniature the greater my desire to return to more active painting.

One of the catalysts spurring me to return to Infinity is two new podcasts. Infinity O-12 and Forward Observer are both new podcasts that are already into their 5th and 4th episodes respectively. Hopefully they will continue into the future.

Additionally I’ve been playing Xcom: Enemy Unknown on the Xbox. Or at least I was, until a serious bug stalled my Classic Ironman game. Xcom reminds me of Infinity and being prevented from playing it sure helps me find time to paint.

All-in-all I expect to increase the amount of time I spend painting, hopefully finish off the remote and move to the rest of my Infinity force. The question is, do I continue painting in the slow style or quickly rock them out. As frustratingly slow as my painting is, the finished models sure are satisfying.

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Can you believe the dust?

I am just going to accept that spurts and stops are my lot in life. I recommend anyone reading this blog to subscribe to the RSS. Google Reader is a great tool for this, one I find indispensable for my own blog reading. This way you’ll know when I post and can forget me whenever I’m inactive, secure that as soon as I do something worthy of talking about you’ll know. With that I will forget about over-explaining absences and just get on with my hobby life.

Lately I’ve been playing a lot of Go. This game comes out of China originally but is also very popular in China and Korea where it is known as Weichi and Baduk, respectively. Like wargaming this is an interest that has come and gone over the years. It’s been six years since I played and I’ve really enjoyed getting back into it. I hope I’ll keep it up and plan to not take so long a break again. In the past I had trouble playing online. This time I’m not letting myself be intimidated and I don’t think I’ll fall out of the game so completely this time. For those that are interested in playing I am Coyote on both the Dragon Go Server and Kiseido Go Server.

This resurgence of interest coincided with a drop of interest in painting. Despite some minor success with my painting videos I became very discouraged with my painting. It actually reminds me of a problem I had when playing Go. I’d get so worked up when I thought I could win a game that I’d be desperate to not lose. I would be full of adrenaline and I would have to stop playing for a while after the game.

Nomad Zero for Infinity by Corvus Belli. Painting by Tyler Provick.

Nomad Zero for Infinity by Corvus Belli. Painting by Tyler Provick.

I had been making great strides in improving my painting with the last few miniatures, the Zero especially. However I started putting more pressure on myself and was constantly afraid of ruining all my hard work with mistakes. Painting became stressful so I stopped.

The more time passes, the more the urge to paint is building and I’m sure I’ll soon pick up the brush again. I just found this new online magazine, Kinect 7, and it’s given me some ideas to try. I’ve been overwhelmed with the process of painting my Zond remote and I think that blocking in all the areas of colour may be my way forward. Mikael Astrom mentioned it in his tutorial in the first issue of the magazine.

I’ve been painting using a technique which requires mixing 5 shades of colour each time I want to paint. When I’m in the mood to work on a big section this isn’t so bad, but when I just want to a make a little progress it’s too much work. My hope is that by blocking in the whole model and defining the colour scheme first I can work quicker when I mix my colours. This will also make it psychologically easier to tighten up blending where it is rough instead of working hard to “finish” one area.

We’ll see how it works.

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Preparing for Dungeon World – Miscast Spells

One of the things I love the best about Dungeon World is how little preparation is needed to run a game. Indeed, too much perpetration is a bad thing. The point of the game is cooperative storytelling so creating a detailed plot is counter to this ideal.

Having run a couple of sessions I can say that running an adventure by the seat of my pants was easy and fun. I’m sad to have missed my Wednesday night game but a sore throat kept me from it. As I recovered I thought about some of the issues that I’d been having and how to fix them.

Dungeon World challenges the GM to constantly improvise responses. Sometimes this is as easy as having a monster make an attack in combat or revealing some new obstacle for the players. My biggest problem was with spell casters who failed their rolls and chose to “receive unwanted attention.” In combat, as I said, this is easy. It is more challenging outside of combat when there is nothing around to provide the unwanted attention.

The trick, I have discovered, is to think about this before the event occurs. Most planned activities in Dungeon World are called Moves and creating a couple of custom Moves for a specific location can go a long way towards easing the burden during play. They can be generic or tie into the dungeon the GM is building.

To this end I present a number of GM moves for miscast spells. These are true GM moves and require no rolling, nor should they be named to the players when triggered.

Wandering Monster

The activity is taking longer than normal. A group of wandering monsters stumbles upon your party.

My first breakthrough in Dungeon World was the realization that there is no “round” of combat or defined casting time. Generally a spell caster names the spell they cast and makes their roll. The pace of the conversation between GM and players prevents the Wizard from being a rapid-fire Magic Missile gatling gun. This also means that when the result of the Move is a 7-9 the spell is taking longer. This is a reasonable time to introduce a random encounter, especially if the party is in the lair of a creature that would send patrols out.

Spell Backfire

Describe the spell backfiring and the negative consequences. The caster may abort the spell, losing it, or suffer the effects.

This is not the same as the player choosing to lose the spell. Instead this uses the Move of putting the character in a spot. They can choose between the two options. This is good for players that never voluntarily lose a spell.

Attract Spirits

The divine magic of the cleric attracts the souls of fallen adventurers trapped on this plane.

These souls could be used to distract or annoy the players. They could even be used to benefit the party, perhaps warning them of upcoming dangers. It all depends on the players.

Attract a Devil

Attracted by arcane energy a devil appears to tempt and advise the Wizard.

The Wizard’s version of Attract Spirits. The nice thing about these two Moves is that they can be used multiple times, gaining power with each miscast.

Outward Signs

The effects of poorly channeled divine/arcane power become visible on the caster.

The caster glows, crackles with energy or is somehow made less stealthy.

Epiphany

Replace the cast spell with a spell of the player’s choice. This lasts until the spell is miscast or the player communes/prepares spells.

Reveal Location

The arcane/divine energies reveals that an enemy has been looking for you, and they’ve now found you.

Now that I’ve turned my mind to it I’ve found it easy to create these custom Moves. I think this type of thought exercise is the best way to prepare for Dungeon World. There is no plot to railroad your players with and that creative muscle will be well exercised before the stress of actual play.

I think the trick is to ask yourself what could go wrong and introduce it. I have one last Move to suggest: Do nothing. One could argue that given enough time and lack of distractions a caster is going to accomplish their goal without problems. Save the rolls for combat. If you want to introduce some action into a dull point do it as a normal GM move.

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