Testing Ping and Trackback

While normally I avoid talking about the mechanics of my site on the blog I need to make an exception. I first heard about ping and trackbacks when I was slammed by spam using these features. I disabled them, upgraded my spam blocker and forgot all about it.

Now I’m looking to improve my exposure. Reading about blog promotion led me to trackbacks and now I’m trying to get it working with my site. So far it either isn’t working, or more likely, the websites I’m pinging have it disabled like I used to. In order to test this I need to make a post referring to this site, then test if the site received my ping.

For those people who have disabled the services in their blogs I’d suggest finding a good anti-spam plugin to fix the spam, then enable trackbacks and pingbacks in your comments. If you can avoid the spam it seems like a great way to expand the conversation between members of the hobby.

Update, I’m now trying to ping this site. Hope it works.

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Playing Mouse Guard RPG with Non-Gamers

I just read this nice account of someone introducing their parents to RPGs through Mouse Guard. Brilliant. Not something I really want to try myself. I’m more interested in eventually playing with my daughter when she is older. Still a nice read.

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Studio Giráldez: Defersen

Now, Ángel Giráldez does great work. There is no arguing that. And while I appreciate each miniature that he posts I do become somewhat blasé about them. So when he posts something that really catches my eye I have to stop and appreciate it. Not only because it is excellently painted but knowing what I like is important to improving my own painting.

It is the head that most intrigues me. The shape of the skull and the shading along the side of the head really attracts my eye. I’m yet sure what I like about it yet but I think better as I write so I will try to work it out now.

Mr. Giráldez has added some shading along the sides of the head that are more stylistic than faithful to the light. It is the job of the artist to use light to create the image instead of slavishly following its dictates. Despite my advocating for proper highlight placement it is a rule like any other rule in art. Once you know how to follow it you are free to break it as needed. Because Mr. Giráldez added some extra contrast to the head our eye is drawn to it. It is the only human flesh showing in the miniature and the shading lends a skeletal appearance; an angular sterness that works well with the pose.

My other favorite part of the miniature in the right greave. I like how Mr. Giráldez has left it fall completely into shadow. I am always excited with such faceted contrast yet still haven’t found the courage to use it on my own miniatures. The closest I have come is on these Heavy Gear miniatures where I didn’t use as much contrast.

Heavy Gear Northern Recon Squad. Miniature by Dream Pod 9, painted by Tyler Provick.Each facet of armour is highlighted differently. The effect works but is subtle. I would have been better to use a greater contrast.

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Saxon Dog: More drama please

As I had previously mentioned I purchased some miniatures for Infinity. It wasn’t until I told my wife the price did I remember the difference in price between science fiction and fantasy miniatures and historical miniatures. For the same price of the two infantry miniatures and two medium robot miniatures I can get a box of over 50 multipart plastic historical miniatures.

Victrix Ltd 28mm British Napoleonic Miniatures. Painted by Tyler Provick

Victrix Ltd 28mm British Napoleonic Miniatures. Painted by Tyler Provick. This is only a small fraction of the box and was closer to $40 than the $60 my Infinity miniatures cost.

While I understand the reasons for this, and in fact consider historical miniatures to be extremely inexpensive it can be a shock to compare the two. Anyway, when I saw this today I was reminded of how good such miniatures can look. David Imrie is my inspiration when it comes to historicals and if I decide to take a break from Infinity it will probably be to paint some more historicals and chase his example.

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Mouse Guard Mission Design

For the past four months I’ve been running a play-by-post Mouse Guard game at the Burning Wheel forum. It’s nearing the end of the first player turn and although we’ve experienced some player turnover I’d say the game has been very successful. In that time I’ve come to grips with Mouse Guard’s unique system and wanted to share my thoughts.

If you aren’t familiar with the game, Mouse Guard is based on Luke Crane’s Burning Wheel RPG and it elevates roleplaying and character development over combat mechanics. The game play is structured into a Game Master’s Turn and a Player’s Turn. During the GM’s Turn the GM assigns the players a mission and challenges them with a couple of obstacles that are usually resolved with a single test by one player helped by the others. Both success and failure of the test move the plot forward. Success is straightforward while failure gives the option of applying conditions like Tired or Injured to the player, or adding twists to the plot.

The GM’s Turn ends when the mission is completed or there is a natural break during a longer mission. During the Player’s Turn the players spend checks they’ve earned in the GM’s Turn to further their own goals or recover from conditions.

These two mechanics: GM/Player’s Turns and failures causing plot twists, are what makes Mouse Guard unique and interesting. They also make it challenging for new players to understand. Now, before I start expounding my Mouse Guard theory to you I want to state that having fun while playing Mouse Guard wrong is playing it right. Don’t feel the need to change a working game to match someone else’s idea of “the right way.”

Plotting The Mission

Mouse Guard art by David Petersen. Used with permission.

Mouse Guard art by David Petersen. Used with permission.

The GM’s job in any roleplaying game is to make an interesting plot and let the player’s fill out the details. Plot twists are a staple of roleplaying games and so GMs new to Mouse Guard including them when plotting missions.

The first step to making a story a Mouse Guard story is to pull all the plot twists out. Make the plots straight forward with a defined, achievable goal. If the patrol is being sent to deliver new orders to a patrol stationed in a distant city than that patrol will be in that city, waiting for orders.

Boring, I know, but your players and Mouse Guard will more than make up for a boring plot. In Mouse Guard failed obstacles result in twists that move the story forward in a new direction. For example, in my game when the patrol arrived in Pebblebrook, the distant city, they failed their check to find the other patrol. This doesn’t mean that they didn’t find the patrol, it means that some twist has occurred. In my game the players tracked the patrol to a bullfrog which had ambushed it.

Players are expected to fail a sizable percentage of their tests in Mouse Guard. In fact, they can’t progress their skills without passing and failing tests which use their skills. Failed tests always result in the plot moving forward. Either the player’s succeed but incur a condition such and Injured or Tired or everything suddenly moves sideways.

Why This Works

Mouse Guard art by David Petersen. Used with permission.

Mouse Guard art by David Petersen. Used with permission.

It’s fine to design a plot with twists in Mouse Guard. The secret is to pull them out and introduce one when the player’s fail a test. The end result will likely be very similar to the original plan but with a winding and twisting plot. The advantage is that you are less likely to try to railroad players into twists. When players succeed they succeed with no hidden surprises. When they fail they are fully expecting something exciting and interesting to happen. There is a nice feeling of control for the players who understand that their actions drive the game.

Mouse Guard even encourages the GM to follow their player’s suggestions for twists and conditions. During the forum game I’m not worrying about players adding or changing bits in my scenes. When we started the Player’s Turn there was confusion about how the player’s checks worked and what the results of their actions were. Because of this confusion an NPC was invented and introduced by a player. Instead of shutting down my player I let it play out. Recently I’ve reintroduced the NPC to build on what the player started. Mouse Guard is about cooperative storytelling.

Applying This To Other Games

Although Mouse Guard is my current favorite roleplaying game I plan to apply the principles of plot twists to every rpg I run. It works well, makes game planning easy and helps me resist railroading my players; a bad habit I’m still fighting while playing Mouse Guard. I think it might even be useful when outlining stories for fiction: create a straight plot and let the twists come up organically. Maybe even create characters for my characters and roll for things.

Tyler

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New Models Have Arrived

I made the drive out to one of the local game stores to pick up some Infinity miniatures that had arrived. A box of Zond Remotes and a blister of Intruders. I like to work through local stores as much as possible although I did pick the store based on how easy it would be to order via email. The plan is to assemble and base the miniatures so that I can start playing 200pt games of Infinity. I will proxy whatever I am currently painting and I will finish painting all 200pts before I purchase more miniatures. I even did some painting tonight. Wish me luck.

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Highlight Placement is Key

I can’t remember if I ever got around to writing an article about highlight placement but the concept is dear to my heart and key to my painting. Unfortunately I find correct highlight placement a constant struggle which seems to fail as often as it succeeds.

That said, here is a good example of proper highlight placement. Lo Pan, the painter, doesn’t use seamless blending on his Infinity Su Jian, but his superb eye for putting the highlights in the right places gives this miniature its depth and form. Excellent job.

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Stirring Things Up A Little

Nomad Zero for Infinity by Corvus Belli. WIP by Tyler Provick

Nomad Zero for Infinity by Corvus Belli. WIP by Tyler Provick

Tonight, as I prepared to paint the next section of my Nomad Zero miniature for Corvus Belli‘s Infinity, I decided to try something a little different with my paint. You see I was planning to use an orange paint that I’ve been very unsatisfied with. It’s slick and oily with almost zero coverage. It doesn’t even tint other colours well.

I use Vallejo paint and it’s common knowledge that the paint really needs to be shaken thoroughly. I usually alternate between extended hard shaking and rolling the bottles in my hand. It’s worked well for me but I still run into problem pots. The orange was a prime example of this.

Taking a metal Tamiya paint-stirrer I popped the tip off and prepared to give the paint a good stir. I was expecting that some of the pigment had settled out. What I discovered was that almost all of the pigment was massed in a giant clump in the bottom of the bottle. It took a long time to free it and even then the paint is a bit lumpy. I’m hoping that because it’s now broken into smaller chunks it will re-dissolve back into the paint. While playing some Battlefield 3 I intermittently shook the bottle to help with the process. I hope a good stir tomorrow should recover the paint.

While stirring the orange paint I noticed that there were small air pockets in the bottom of the bottle. I had seen this before with other pots of Vallejo paint and I wondered if that was a sign of the problem. I found a couple more bottles, including the Tan Earth pictured below, which showed this symptom. When I stirred them I found that there was a heavy accumulation of pigment on the bottom.

An example of a Vallejo bottle with settled pigment. Miniatures are Nomad Alguacil for Infinity by Corvus Belli, painted by Tyler Provick.

An example of a Vallejo bottle with settled pigment. Miniatures are Nomad Alguacil for Infinity by Corvus Belli, painted by Tyler Provick.

I don’t know if trapped air caused the paint to clump and settle, or if the pockets are caused by shrinking with the clumps of paint dry at the bottom of the bottle. I do know that any bottle which shows this sign will get a thorough stirring, as will all new bottles purchased regardless of condition. Finally, if the bottle shows this at the store I will try to find another bottle without it. No need to give myself more work, plus I don’t know if the paint is recoverable.

I didn’t end up painting tonight, unfortunately. Stirring the paint wore my arm out to the point where I knew I wouldn’t have much fine control. Tomorrow I am hoping to progress further.

Tyler

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A Nifty Trick

Following up from a previous post about prioritizing your hobbies I came across a neat little trick of reminding myself what I wanted to do at any given time. You see, I was sitting at a computer with some time to kill when I decided I would indulge in my hobbies. The problem was that I’m caught up with all my blogs that I normally read in a day and couldn’t decide what I wanted to search for.

I fell back into an old bad habit I have where I shop when I’m looking for something to do. This is something I discovered only in the last year about myself and still slip into from time to time. You may recognize the feeling: you have some available cash (or not) and feel like you want to buy the one thing you need to move your hobby forward. This is often accompanied by an inability to decide exactly what it is you want. When I feel this way I know that what I’m feeling is a frustrated desire to participate in my hobby.

Char's Zaku II, RG kit by Bandai

Char's Zaku II, RG kit by Bandai. A snap-fit pre-coloured kit that scratches my build a model itch while only requiring 5-10 hours of work.

So, as I looked at various airbrushes and plotted how to get one into my greedy hands as soon as possible I realized that, as much as I’d like an airbrush, that wasn’t what I really wanted to do. I’d much rather buy some more Infinity miniatures in order to field a 200 point army at the local club than abandon my Infinity project for a new modelling adventure.

Even then that wasn’t something that I could do right away. So, I made a list of things that I wanted to do. This is the list I came up with:

  • Paint Miniatures
  • Write
  • Blog
  • Videogames

As you can see I was very general in my desires. However, it occurred to me that I could do one of the items on my list: blog. So, I wrote a draft for my blog and cleared out some comment spam. It felt really good.

Tonight, as I was mid-way through blowing an evening on videogames, I pictured my list in my head and asked myself if there was anything I could do instead. Videogames is on the list but as I wasn’t really enjoying myself I looked to the other items. You can imagine which I chose.

Next I plan to print a couple copies of this list and paste them where I can see them easily. I hope it will motivate me to keep at my priorities so that the next time I’m bored I’ll do the things I want to do instead of something easy like watching TV. We’ll see how it works out.

Tyler

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Ask And Ye Shall Receive

I’m not preachy. No really, the word you are thinking of is pedantic. I like to share my knowledge and opinions but I don’t push my beliefs on anyone else. For example, although I have stopped using pirated software or listening to pirated music I don’t go around rubbing it in people’s faces or trying to convert them. When someone offers me a downloaded copy of a movie I’ll politely decline and tell them why if they ask. I simply don’t think I have the right to steal luxury items. I listen to all my CDs as MP3 rips but I retain the original CDs. I support free content when available and oppose legislation that takes away a consumers rights to enjoy the products they’ve purchased. I think that creators need to find a way to make their living in the new economy because it can’t be stopped.

That said I will preach on one item. When you take an image or article from someone else without paying or getting permission you are stealing it. My hobby requires a lot of people to work very hard for very little money to provide me with my entertainment. They do it because they love to do it, and stealing from them is a quick way to break their hearts. Now, one would expect that the reason for writing this article is that someone stole from me. This isn’t the case, actually, and I’d be surprised if anyone thought I had anything worth stealing.

No, the reason I am driven to write this post is because in preparing a how-to article on the Mouse Guard RPG I sent an email to the contact at http://www.mouseguard.net asking for art to use in my article. The same day I received a response from Mouse Guard‘s creator David Petersen providing me with a selection of art to use. Now my article looks even better and I don’t have to worry about having stolen the work of someone I respect.

The same thing happened when I contacted Corvus Belli and Wyrd Miniatures for use in my Infinity and Malifaux articles. Dream Pod 9, creators of Heavy Gear, Tribe 8, Jovian Chronicles and Gear Krieg, provides a section of their website with resources for fan sites and clear instructions for use. It doesn’t take much work to find this information or request permission but it is well worth it.

So, this article is dedicated to David Petersen, Corvus Belli, Wyrd Miniatures and Dream Pod 9 who have all allowed me to use their images on this website. I applaud you and hope that I have driven at least a little traffic to your products.

Tyler

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